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Within the 3D assets section, users will be able to upload and view 3D models.
3D models can be added into dictionary items and can be viewed on the Explorer map.

Below is a table of contents to help divide the sections in this introduction for your convenience.

Table of Contents

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A guide to using 3D models in PAM

Adding 3D models help create a compelling environment, but too many 3D models can be overwhelming and heavy on computational resources. Below is a guide to using 3D models in PAM.

File Requirements - Please Read

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  • All 3D models need to be in a .glb format.

  • 1mb file limit size limit (although 500kb is recommended maximum)

In your account, we strongly recommend that all uploaded 3D models have a combined total of no HIGHER than 2-3mb.

This means you will need to optimise the file size before uploading your 3D model into PAM, by reducing complexity and limiting/removing textures

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When to use 3D models

Primary Architecture/Landmarks

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  • Models should be created at their actual size in a 3D editor.

  • The model will be positioned based on X,Y,Z axis set in the 3D software so you can position a 3D model above the ground. Note: You cannot adjust the model in the Z-axis in PAM.

  • Colouring the 3D model should consider the surrounding environment. You want to avoid using too many textures and colours, especially with architectural buildings. They should blend in to the environment and not conflict with ‘Extruded Shapes’

  • Textures on a model may be required for promotional items

    • Make sure textures kept to a minimum, and do not exceed 800 512 x 800px 512px in dimensions

      Image Removed

    • JPG medium quality OR PNG with Alpha supported

    • See more below for guidelines on size and usage

  • Vegetation usually requires multiple models, although there is a maximum size of 1mb for a model, the file size should be kept at a minimum when possible. (e.g. small tree was 6kb)

  • Models should MATCH each other

  • The more models you add the more computational power you need to render. Therefore if you decide to add ALL the vegetation to make it realistic, it may require hundreds of 3D models and performance could be compromised

  • Generally remove any detail in a model that is not required. For example in an architectural building, you only require the outer shell

Texture Guidelines

The following are some guidelines on preferred texture size and usage

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Info

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