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In this article, you will have a better understanding of what each Map Feature Type is mainly used for. This is where we will have a detailed explanation of the different map features used in PAM. You can use the links below to jump to the Feature Type you are interested in learning more about:

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In Map Editor we have included custom groups to help group Feature Types. These custom groups include:

Status
colourGreen
titleNatural
Status
titleTransition
,
Status
colourYellow
titleMaterials
and
Status
colourPurple
titleRestrooms

Therefore
Status
colourGreen
titleNatural
custom group may include a UNIT and SECTION Feature Type.

Location Hierarchy

Location hierarchy is the process of assigning a group of locations (children) based on a status or category to an area (parent). By assigning a Parent to Child relationship between features the Location Hierarchy is created. This creates an address and allows logical wayfinding to a location. It also unlocks the ability for controls and grouping of locations.

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  1. Venue (Boundary Line)

  2. Area (Block)

  3. Building (Footprint)

  4. Building Structure

    1. Freeform/Landscape

  5. Level

  6. Room (Unit)

  7. Food Court (Section)

  8. Escalator (Transitions)

  9. Vegetation (UnitNatural)

  10. Water (UnitNatural)

Location Hierarchy (Parent Child relationship)

  1. Venue

    1. Area

      1. Building

        1. Building Structure

          1. Level

            1. Unit

            2. Section

            3. Transition

      2. Vegetation

      3. Water

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Venues

Venues are mainly used to draw the bounding area of the project, and becomes the root element that is used to transition between PAM routing and world (external) routing. Venues are not visible on the map, it's the whole area of your location.

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Info

A Venue feature type needs to be drawn as shape.

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Area

Areas are children of Venues

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Info

An Area feature type needs to be drawn as shape.

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Buildings

Buildings are children of Areas

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Info

A Building feature type needs to be drawn as shape.

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Levels

Levels are children of Venues, Area or Buildings

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Info

A Level feature type needs to be drawn as shape.

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Sections

Sections are an open space area that models a theme. Sections are children of Levels

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Info

A Section feature type needs to be drawn as shape.

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Natural

  • Nature Strip/Flower Bed: a piece of publicly owned land between the front boundary of a house or other building and the street, typically planted with grass, such as a flower bed.

  • Sports Field: an area in a park set aside for use in sports, such as football, soccer, rugby cricket, or baseball requiring an open field space.

  • Lawn: an area of short, regularly mown grass. Lawn can be a location, such as an Event/Stadium Lawn.

  • Planter Box: type of container in the form of a planter or box that is usually placed outdoors and used for displaying assorted plants and flowers. Can be fixed or moveable. It can also be a small tree.

  • Water: a body of water used for lakes, fountains and water features.

Info

A Natural feature type needs to be drawn as shape.

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Transitions

Transitions can be children of Levels.

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Info

A Transition feature type needs to be drawn as shape.

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Materials

  • Concrete:

    Status
    titleMaterial
    a very hard building material made by mixing cement together.

  • Glass:

    Status
    titleMaterial
    a hard transparent material, used to make windows, bottles, and other objects.

  • Wood:

    Status
    titleMaterial
    a hard substance that forms the branches and trunks of trees and can be used as building materials.

Info

A Material feature type needs to be drawn as shape.

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Units

Units are children of Levels

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Info

A Unit feature type needs to be drawn as shape.

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Restrooms

  • Bathroom:

    Status
    colourPurple
    titlerestrooms
    a room inside a building that contains a bath, shower and a basin. Models the presence and the approximate point location of one or more neighbouring spaces containing bathroom facilities.

  • Shower:

    Status
    colourPurple
    titlerestrooms
    models the presence and physical extent of an enclosed space that provides shower facilities and adjoining locker/changing area.

Info

A Restrooms feature type needs to be drawn as shape.

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Free-form / landscape:

Free-form/landscape can be children of Levels

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Info

A Free-form feature type needs to be drawn as shape.

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Entrances

  • Doorway: an entrance to a room or building through a door.

  • Emergency Exit: a specifically designated way out of a building to be used for escape in the event of an emergency.

  • Car Entrance: a vehicle entry into a venue/location.

  • Venue Entrance: an organised entry into a venue (i.e. a building or outdoor event) where a special event or gathering is occurring. (i.e. stadium)

Info

An Entrance feature type needs to be drawn as a line

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Feature Tools

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3D model: 3D model tool is used to add 3D landmarks.

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